Nov 05, 2007, 09:31 PM // 21:31
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#1
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Ascalonian Squire
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Marketing Class Project about GW
My Marketing teacher has agreed to let me do my main project this semester on Guild Wars. It'll take a lot of work: at least 25 page paper, at least 20 minute presentation (most are doing PowerPoint, but I'm bringing a Laptop/Projector to demonstrate In-Game transactions). I have one partner who will help me with this project that doesn't play GW but likes the idea.
We've read:
http://www.guildwarsguru.com/content...ned-id1494.php
and
http://www.guildwarsguru.com/content...y-2-id1505.php
They are old i know but they hold some precedence though; some sound facts.
Basically the project consists of making a 'formal' Marketing Summary and Market Plan for XYZ business or w/e. There is an option of using data as if your business has been around for over a year. (GW's been around 2+ years so we may just use that)
We can write most of the paper with the information we already have, but we still need your help. Our paper will be in this format:
Market Summary
Organization Objectives
Service/Products Offered
Key Differentiators
-SWOT analysis (Strengths vs Weaknesses; Opportunities vs Threats)
Value Proposition
-Goals
Competitive Forces
Target Markets
Marketing Objectives
-Yearly (periodically)
Projects
Critical Success Factors.
We've realized a few things while studying this data:
*People/Gold/Items make or break the economy.
*Items are in a constant decline in value, but can be held back slightly by the consumption, "Gold Sinking" or high demand of the item.
*Gold can inflate and some players see this and act accordingly.
*We must "Climb the falling ladder" meaning as we invest in one item, we must generate a higher return even though the value of that item is in a constant decline.
*Customers can be our employees too if we enlist them for commissions when they find others who want to buy/sell with us.
*We can use other modes of advertising and sale than being in-game (Forums/Trade sites/Chat/etc)
*Both market share and competition includes practically everyone else who plays GW.
*Market share can be split into a more specific market group ("demographic")
(So far we've split the market share into "Those who have money" (Ebaygold/or self-earned) vs "Those who don't have") We're trying to make it more specific
1. Ask any questions about the project you want
2. Have you done a project like this, if so, what/how'd it go?
3. Any information pertaining this topic is greatly appreciated
Anything to show my class/teacher that GW is a good example for marketing.
Project is due 11/26 or 12/3
PS. I emailed Anet a while ago and they said they already get plenty of questions about economic/marketing information per week, but their busy making GW2! Check the forums instead.
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Nov 05, 2007, 09:40 PM // 21:40
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#2
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Interesting.
At the same time, very nerdy
Good luck!
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Nov 05, 2007, 09:48 PM // 21:48
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#3
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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nerdy is good!
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Nov 05, 2007, 09:51 PM // 21:51
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Keep us updated; this sounds interesting!
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Nov 05, 2007, 10:07 PM // 22:07
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#5
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Desert Nomad
Join Date: Jun 2006
Location: Belgium, Ostend.
Profession: Mo/A
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does this mean, if interpreted right you're making the guru community a little guide to making money?
good luck on the whole thing btw
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Nov 05, 2007, 10:27 PM // 22:27
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#6
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Ascalonian Squire
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Quote:
Originally Posted by The Real Avalon
does this mean, if interpreted right you're making the guru community a little guide to making money?
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It wasn't my original goal, but that seems like something this project could serve as after I get my grade.
Also thankyou everyone for the "Goodlucks" but It'll take knowhow and facts to get an A. (besides in I'm not even R1 in Lucky title track)
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Nov 05, 2007, 10:45 PM // 22:45
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#7
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
We must "Climb the falling ladder"
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heh i like that...be sure not to use it though - thats a no-no in professional writing...=P
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Nov 05, 2007, 11:09 PM // 23:09
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#8
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Frost Gate Guardian
Join Date: Aug 2007
Profession: Mo/
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Nerdy,yet interesting.
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Nov 05, 2007, 11:10 PM // 23:10
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#9
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Frost Gate Guardian
Join Date: Aug 2007
Guild: [Meep] Biscuit of Dewm
Profession: D/
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I find it interesting a class is letting you use a game...
One more step for games=good? =D
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Nov 05, 2007, 11:12 PM // 23:12
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#10
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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I'd be very interested to see how this turns out
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Nov 05, 2007, 11:22 PM // 23:22
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#11
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Very interesting... good luck.
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Nov 05, 2007, 11:44 PM // 23:44
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#13
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Academy Page
Join Date: Oct 2007
Location: Kansas
Guild: Slayers of Worlds [SoW]
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Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
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Nov 06, 2007, 12:24 AM // 00:24
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#14
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Wilds Pathfinder
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Not quite sure if this is the best idea only because not every classmate or teacher will know what Guild Wars really is and it could be hard to communicate with your class when you talk about ectos and green weapons :/, but if you can get passed that then you should be fine.
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Nov 06, 2007, 01:02 AM // 01:02
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#15
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Quote:
Originally Posted by ohyo
besides in I'm not even R1 in Lucky title track
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Haha, love that last part there.
Good luck with your project!
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Nov 06, 2007, 01:48 AM // 01:48
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#16
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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Wait a second....
Quote:
Originally Posted by kartmaster
Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
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I thought I read somewhere that these NPC traders do not establish a price themselves, but react to market prices somehow, some way? If that's true--who's monitoring them? How were they programmed to set a market price?
Anyhoo--subgroups within the market: each class, first of all, probably deserves a group--Why are mods for swords more expensive than mods for bows? Etc....
What classes are largely out of luck in the market?
Also, NF players vs. Non-NF players--does having heroes affect market activity?
And regarding competition: certainly, every GW player is possible competition for selling an item--but are there factors that limit competition? And what factors have come together to set what seem to be pretty hard floors on the values of some things? (I.E. Kuunavang has been advertised (WTS) at100k+10 ectos for a while now).
Sounds like a pretty cool project. Have fun.
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Nov 06, 2007, 01:57 AM // 01:57
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#17
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Desert Nomad
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The NPCs don't set the prices themselves but they do have minimums and maximums. Have you ever noticed that the price of a rune at the Rune trader never goes below 100g?
And an idea for the "demographic" thing you mentioned; you could divide the categories further by how much money a person has in platinum and alternative currency (ectos, shards, lockpicks perhaps, etc). Or even by moneymaking habits like: power trader, dedicated farmer, tightfisted, loose pockets, etc.
Just throwing ideas around, good luck with your project!
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Nov 06, 2007, 01:59 AM // 01:59
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#18
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Ascalonian Squire
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Quote:
Originally Posted by kartmaster
Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
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I think this is part of what we call the "Gold Sink". even though the sink 'drains' cash out of the economy, it sets that ceiling yur talking about; we will mention this in our presentation.
Quote:
Originally Posted by Sniper22
Not quite sure if this is the best idea only because not every classmate or teacher will know what Guild Wars really is and it could be hard to communicate with your class when you talk about ectos and green weapons :/, but if you can get passed that then you should be fine.
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our 20 minute+ presentation will be adequate to get everybody on the ball. The presentation isnt just the marketing part (our paper is); this establishes how our marketing helps our business grow and how the game is important to this.
Quote:
Originally Posted by englitdaudelin
I thought I read somewhere that these NPC traders do not establish a price themselves, but react to market prices somehow, some way? If that's true--who's monitoring them? How were they programmed to set a market price?
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Afaik, when you sell cloth to a material trader, the price of the cloth at any material trader goes down (surplus of supply vs demand). Like the one time SomethingAwful guild bought millions of gold worth of yellow dye before NF came out so all the noobs would think that yellow dye was rare.
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Nov 06, 2007, 02:13 AM // 02:13
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#19
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Quote:
Originally Posted by ohyo
Like the one time SomethingAwful guild bought millions of gold worth of yellow dye before NF came out so all the noobs would think that yellow dye was rare.
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never heard about THAT one. Might be worth mentioning?
Anyways, is this project about Marketing Guild Wars itself, or marketing In game?
If its in game you can go into all sorts of lovely tactics people use to sell things.
"Ahem, here is our next slide, which outlines the basic points of a tactic known as spamming.
Fig.1
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
"As you can plainly see, it is a guerilla marketing tactic and is meant to grab the consumer's eye by being as repeteitive as possible."
"Any questions?"
"Moving on to our next slide you can see..."
Good luck on the project!
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Nov 06, 2007, 02:36 AM // 02:36
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#20
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: Guards of the Citadel
Profession: R/Mo
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Hey bro- good luck. As you know.. I'm the merchanting occifer in the guild.
And to the naysayers- OhYo didn't mention his cinematography class or whatever where he frapsed Gary's Mod. If you want to see: http://youtube.com/user/ohyot (look for Potato and Yes Man)
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