Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Nov 05, 2007, 09:31 PM // 21:31   #1
Ascalonian Squire
 
ohyo's Avatar
 
Join Date: May 2005
Advertisement

Disable Ads
Default Marketing Class Project about GW

My Marketing teacher has agreed to let me do my main project this semester on Guild Wars. It'll take a lot of work: at least 25 page paper, at least 20 minute presentation (most are doing PowerPoint, but I'm bringing a Laptop/Projector to demonstrate In-Game transactions). I have one partner who will help me with this project that doesn't play GW but likes the idea.

We've read:
http://www.guildwarsguru.com/content...ned-id1494.php
and
http://www.guildwarsguru.com/content...y-2-id1505.php
They are old i know but they hold some precedence though; some sound facts.


Basically the project consists of making a 'formal' Marketing Summary and Market Plan for XYZ business or w/e. There is an option of using data as if your business has been around for over a year. (GW's been around 2+ years so we may just use that)

We can write most of the paper with the information we already have, but we still need your help. Our paper will be in this format:

Market Summary
Organization Objectives
Service/Products Offered
Key Differentiators
-SWOT analysis (Strengths vs Weaknesses; Opportunities vs Threats)
Value Proposition
-Goals
Competitive Forces
Target Markets
Marketing Objectives
-Yearly (periodically)
Projects
Critical Success Factors.

We've realized a few things while studying this data:
*People/Gold/Items make or break the economy.
*Items are in a constant decline in value, but can be held back slightly by the consumption, "Gold Sinking" or high demand of the item.
*Gold can inflate and some players see this and act accordingly.
*We must "Climb the falling ladder" meaning as we invest in one item, we must generate a higher return even though the value of that item is in a constant decline.
*Customers can be our employees too if we enlist them for commissions when they find others who want to buy/sell with us.
*We can use other modes of advertising and sale than being in-game (Forums/Trade sites/Chat/etc)
*Both market share and competition includes practically everyone else who plays GW.
*Market share can be split into a more specific market group ("demographic")
(So far we've split the market share into "Those who have money" (Ebaygold/or self-earned) vs "Those who don't have") We're trying to make it more specific

1. Ask any questions about the project you want
2. Have you done a project like this, if so, what/how'd it go?
3. Any information pertaining this topic is greatly appreciated
Anything to show my class/teacher that GW is a good example for marketing.

Project is due 11/26 or 12/3

PS. I emailed Anet a while ago and they said they already get plenty of questions about economic/marketing information per week, but their busy making GW2! Check the forums instead.
ohyo is offline   Reply With Quote
Old Nov 05, 2007, 09:40 PM // 21:40   #2
Hold it!
 
Silly Warrior's Avatar
 
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
Default

Interesting.

At the same time, very nerdy

Good luck!
__________________
The Arctic Marauders [TAM]
Genius may have its limitations, but stupidity is not thus handicapped.
Silly Warrior is offline   Reply With Quote
Old Nov 05, 2007, 09:48 PM // 21:48   #3
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

nerdy is good!
lyra_song is offline   Reply With Quote
Old Nov 05, 2007, 09:51 PM // 21:51   #4
Wilds Pathfinder
 
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
Default

Keep us updated; this sounds interesting!
VanDamselx is offline   Reply With Quote
Old Nov 05, 2007, 10:07 PM // 22:07   #5
Desert Nomad
 
The Real Avalon's Avatar
 
Join Date: Jun 2006
Location: Belgium, Ostend.
Profession: Mo/A
Default

does this mean, if interpreted right you're making the guru community a little guide to making money?

good luck on the whole thing btw
The Real Avalon is offline   Reply With Quote
Old Nov 05, 2007, 10:27 PM // 22:27   #6
Ascalonian Squire
 
ohyo's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by The Real Avalon
does this mean, if interpreted right you're making the guru community a little guide to making money?
It wasn't my original goal, but that seems like something this project could serve as after I get my grade.

Also thankyou everyone for the "Goodlucks" but It'll take knowhow and facts to get an A. (besides in I'm not even R1 in Lucky title track)
ohyo is offline   Reply With Quote
Old Nov 05, 2007, 10:45 PM // 22:45   #7
Desert Nomad
 
Mr. G's Avatar
 
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
Default

Quote:
We must "Climb the falling ladder"
heh i like that...be sure not to use it though - thats a no-no in professional writing...=P
Mr. G is offline   Reply With Quote
Old Nov 05, 2007, 11:09 PM // 23:09   #8
Frost Gate Guardian
 
xReLx's Avatar
 
Join Date: Aug 2007
Profession: Mo/
Default

Nerdy,yet interesting.
xReLx is offline   Reply With Quote
Old Nov 05, 2007, 11:10 PM // 23:10   #9
Frost Gate Guardian
 
Join Date: Aug 2007
Guild: [Meep] Biscuit of Dewm
Profession: D/
Default

I find it interesting a class is letting you use a game...
One more step for games=good? =D
Keifru is offline   Reply With Quote
Old Nov 05, 2007, 11:12 PM // 23:12   #10
Furnace Stoker
 
Lonesamurai's Avatar
 
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
Default

I'd be very interested to see how this turns out
Lonesamurai is offline   Reply With Quote
Old Nov 05, 2007, 11:22 PM // 23:22   #11
Forge Runner
 
Shadowfox1125's Avatar
 
Join Date: Mar 2005
Location: PST
Profession: W/
Default

Very interesting... good luck.
Shadowfox1125 is offline   Reply With Quote
Old Nov 05, 2007, 11:28 PM // 23:28   #12
Site Contributor
 
Join Date: Dec 2004
Default

The Daedalus project is a great way to gather some stats for marketing and demographics. I realize there's an arguement over whether GW is an MMOG but it as close to one as you'll get. You can check over some of their surveys, graphs and information here that may be helpful:

http://www.nickyee.com/daedalus/gateway_intro.html
Inde is offline   Reply With Quote
Old Nov 05, 2007, 11:44 PM // 23:44   #13
Academy Page
 
kartmaster's Avatar
 
Join Date: Oct 2007
Location: Kansas
Guild: Slayers of Worlds [SoW]
Default

Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
kartmaster is offline   Reply With Quote
Old Nov 06, 2007, 12:24 AM // 00:24   #14
Wilds Pathfinder
 
Join Date: Apr 2005
Default

Not quite sure if this is the best idea only because not every classmate or teacher will know what Guild Wars really is and it could be hard to communicate with your class when you talk about ectos and green weapons :/, but if you can get passed that then you should be fine.
Sniper22 is offline   Reply With Quote
Old Nov 06, 2007, 01:02 AM // 01:02   #15
Jungle Guide
 
I Phoenix I's Avatar
 
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
Default

Quote:
Originally Posted by ohyo
besides in I'm not even R1 in Lucky title track
Haha, love that last part there.

Good luck with your project!
I Phoenix I is offline   Reply With Quote
Old Nov 06, 2007, 01:48 AM // 01:48   #16
Krytan Explorer
 
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
Default Wait a second....

Quote:
Originally Posted by kartmaster
Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
I thought I read somewhere that these NPC traders do not establish a price themselves, but react to market prices somehow, some way? If that's true--who's monitoring them? How were they programmed to set a market price?

Anyhoo--subgroups within the market: each class, first of all, probably deserves a group--Why are mods for swords more expensive than mods for bows? Etc....
What classes are largely out of luck in the market?
Also, NF players vs. Non-NF players--does having heroes affect market activity?
And regarding competition: certainly, every GW player is possible competition for selling an item--but are there factors that limit competition? And what factors have come together to set what seem to be pretty hard floors on the values of some things? (I.E. Kuunavang has been advertised (WTS) at100k+10 ectos for a while now).

Sounds like a pretty cool project. Have fun.
englitdaudelin is offline   Reply With Quote
Old Nov 06, 2007, 01:57 AM // 01:57   #17
Desert Nomad
 
RPGmaniac's Avatar
 
Join Date: Aug 2005
Default

The NPCs don't set the prices themselves but they do have minimums and maximums. Have you ever noticed that the price of a rune at the Rune trader never goes below 100g?

And an idea for the "demographic" thing you mentioned; you could divide the categories further by how much money a person has in platinum and alternative currency (ectos, shards, lockpicks perhaps, etc). Or even by moneymaking habits like: power trader, dedicated farmer, tightfisted, loose pockets, etc.

Just throwing ideas around, good luck with your project!
RPGmaniac is offline   Reply With Quote
Old Nov 06, 2007, 01:59 AM // 01:59   #18
Ascalonian Squire
 
ohyo's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by kartmaster
Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
I think this is part of what we call the "Gold Sink". even though the sink 'drains' cash out of the economy, it sets that ceiling yur talking about; we will mention this in our presentation.

Quote:
Originally Posted by Sniper22
Not quite sure if this is the best idea only because not every classmate or teacher will know what Guild Wars really is and it could be hard to communicate with your class when you talk about ectos and green weapons :/, but if you can get passed that then you should be fine.
our 20 minute+ presentation will be adequate to get everybody on the ball. The presentation isnt just the marketing part (our paper is); this establishes how our marketing helps our business grow and how the game is important to this.

Quote:
Originally Posted by englitdaudelin
I thought I read somewhere that these NPC traders do not establish a price themselves, but react to market prices somehow, some way? If that's true--who's monitoring them? How were they programmed to set a market price?
Afaik, when you sell cloth to a material trader, the price of the cloth at any material trader goes down (surplus of supply vs demand). Like the one time SomethingAwful guild bought millions of gold worth of yellow dye before NF came out so all the noobs would think that yellow dye was rare.
ohyo is offline   Reply With Quote
Old Nov 06, 2007, 02:13 AM // 02:13   #19
Desert Nomad
 
Cale Roughstar's Avatar
 
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
Default

Quote:
Originally Posted by ohyo
Like the one time SomethingAwful guild bought millions of gold worth of yellow dye before NF came out so all the noobs would think that yellow dye was rare.
never heard about THAT one. Might be worth mentioning?

Anyways, is this project about Marketing Guild Wars itself, or marketing In game?

If its in game you can go into all sorts of lovely tactics people use to sell things.

"Ahem, here is our next slide, which outlines the basic points of a tactic known as spamming.

Fig.1

WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!


"As you can plainly see, it is a guerilla marketing tactic and is meant to grab the consumer's eye by being as repeteitive as possible."

"Any questions?"

"Moving on to our next slide you can see..."




Good luck on the project!
Cale Roughstar is offline   Reply With Quote
Old Nov 06, 2007, 02:36 AM // 02:36   #20
Pre-Searing Cadet
 
Join Date: Feb 2007
Guild: Guards of the Citadel
Profession: R/Mo
Default

Hey bro- good luck. As you know.. I'm the merchanting occifer in the guild.

And to the naysayers- OhYo didn't mention his cinematography class or whatever where he frapsed Gary's Mod. If you want to see: http://youtube.com/user/ohyot (look for Potato and Yes Man)
SuperStretch is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Pelias The Riverside Inn 8 Jun 29, 2005 07:39 PM // 19:39
Marketing 101 Granamyr The Riverside Inn 12 May 09, 2005 04:55 PM // 16:55


All times are GMT. The time now is 03:56 PM // 15:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("